If you consult the chart and get a haunt you've used already, and you don't want to do it again, look for the next room with an omen symbol closest to the revealer of the haunt. The traitor also gets to choose to ignore any harmful or negative text on a room tile and avoid being negatively affected by event cards - this also counts for the Bite omen card. Might and speed are physical traits, while sanity and knowledge are mental traits. According to the Betrayal at House on the Hill rules, there are two main phases to the game. If you die and you have a companion (the Dog, the Girl, or the Madman), its token stays in the room where you died. If another explorer enters the room, he or she gains custody of that companion (and takes that omen card). Once the Vault has been opened, put the Vault Empty token on it. Monsters are only stunned when you defeat them, unless a haunt specifi es otherwise. See who goes first. If the room has a raven symbol , draw an omen card. The first phase is the exploration phase, where the heroes enter the haunted house and have a look around. Like traitors, monsters can ignore all nondamaging room features. It's not the same roll if it's being done on a different object. Follow its instructions, which may require you to attempt rolls. A haunt chart on that page shows which haunt has been revealed ... and who is the traitor. Respect others, think before you post, and be prepared for puns. Copyright © 2020 Gamer Network Limited, a ReedPop company. Crossing a barrier requires a trait roll listed on the room tile (either Might, Speed, Sanity, or Knowledge). Add each new tile as logically as you can, creating adjacent rooms with connecting doors. Set aside the Traitor's Tome and Secrets of Survival haunt books. If a reference is simply made about a physical trait, for example, you are able to choose which physical trait you might want to use for the applicable trait roll and divide any damage received across both traits, too. If you roll the same floor, you can move the elevator to a different connecting door on your floor. The Entrance Hall, Foyer, and Grand Staircase are all on the same room tile, but they count as three separate rooms. The game is played in two parts. So you might use your speed trait to try and pass a physical trait roll but suffer damage in both speed and might, or just one of them. Most monsters can't be killed. So turn down the lights, cast a suspicious eye at your friends and prepare to get spooky, as we teach you how to play Betrayal at House on the Hill. Depending on the haunt, the traitor may have any number of monsters under their control - these monsters take their turns after the traitor. I printed on heavy cardstock for class purposes, buton request I have printable files for ca 44 room tiles 4. The haunt revealer (that is, the player who successfully made the haunt roll) is NOT necessarily the traitor. After each hero has had a turn, the traitor gets his or her traitor turn. With this optional rule, you can play through all of the haunts without repeating ones you've already played. They can use the Coal Chute, Collapsed Room, Gallery, Mystic Elevator, and stairs tiles, along with many of the special movement options described on cards (such as the Secret Stairs), unless those cards say that only explorers can use them. Little do they know that once they enter, the door will lock behind them, forcing them to explore the house to find a way out. That means that there are many incredibly well-written stories with scenarios that you are along the ride for in a chose setting. The first time you discover a room with a card symbol, you must end your move in that room and draw the appropriate card.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_8',117,'0','0'])); If the room has a spiral symbol , draw an event card. One thing I've always maintained is that Betrayal is an insanely imbalanced game for some haunts, which is fine because the point of the game is really about the story. For instance, you may be able to steal an item (see "Special Attacks"). If a monster suffers any damage, it is stunned and misses its next turn. After that, your goal is to complete your side's victory condition first, either as a traitor or a hero. Check the chart underneath the table to see which player will be the traitor for this scenario. This chart will tell you which numbered scenario you are playing this game. You also need to pull out the other cards (event, omen, item), shuffle th… Choose the right equipment, spells and origin to create the ultimate sorcerer in D&D 5E. Archived. Put an Item Pile token there and set aside those item or omen cards. This fun and suspenseful board game is a hauntingly new experience every time you play. Monsters always ignore barriers. I am just reading through the instructions a second time before I play tonight and I am bit confused how the basement works.. You can even skip the core rulebook for now, as we're here to run you through what you need to know about how to play - if you need to double-check any rules or just get a gist of what you'll be doing on your turn, this is the place to start. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. Then the first hero to the left of the traitor goes, and so on. They ignore the effect of the Furnace Room and the Crypt. Before the haunt starts, you must roll 6 dice at the end of your turn each time you draw an omen card. For example, if a player character has a four in knowledge, then they take four dice and roll them. 1 Rulebook; 2 Haunt Books – the Traitor’s Tome and the Secrets of Survival. A Betrayal at House on the Hill... Haunt #43 - The Star Sickness - Rules of the haunt. The result is how many tiles they can move that turn. Put the Below Collapsed Room token on the room where the first person landed. When that happens, roll as many dice as your explorer currently has in that trait. TL;DR? Check to see which of the player’s characters has a birthday that’s closest to the current date - you can find character birthdays on their character card. Whether you succeed or fail, the card or tile will tell you the results of your attempt. If one of the possible traitors is the haunt revealer, then they are the traitor. You can walk across the Chasm, decide where the Mystic Elevator goes, leave the Junk Room without rolling, and so on. The number of the scenario you are going to be playing is shown in the space where the omen card and the room meet. You and your opponent move down your Sanity and/or Knowledge traits. All of the following rules are in effect unless a haunt says otherwise. When your explorer becomes a traitor, you can use the following abilities (unless a haunt says otherwise): You can use or ignore any non-damaging room effects or cards you draw. RULES; Locator. Once both the traitor and the heroes are ready, they all reconvene around the table and begin the haunt phase of the game. A standard unarmed attack usually involves one player rolling their might trait against an opposing player character in the same room as them. A copy of the rules can be found here (Warning: 98MB pdf). Betrayal At House On The Hill Rules; COMMENTS / QUESTIONS. Betrayal at House on the Hill is a co-operative board game in which players explore a haunted mansion and attempt to survive the horrors within. or something might fi nd you. È … Each of the heroes take their turns starting with the hero on the traitor’s left and moving in a clockwise fashion. These players then read the instructions together and are free to discuss certain tactics and preparations. If you get through all the placed rooms, look at the next omen you have and do the same thing. 12 large circular monster tokens (includes art) 2. 6 two-sided character cards 7. Betrayal at House on the Hill is a co-operative board game in which players explore a haunted mansion and attempt to survive the horrors within. If you click on a link and make a purchase we may receive a small commission. All rights reserved. Event cards can lead to positive or negative consequences, with some requiring the player to pass a trait roll. You can find a place to buy it on their official website [avalonhill.wizards.com]. Explore the house and make your character stronger until the "haunt" scenario begins. 204 circular monster tokens 3. Both sides (the heroes and the traitor) do anything the haunt told them to do in the Right Now section. Monsters behave a little differently than explorers do. At the start of the monster turn, roll a number of dice equal to each monster's Speed. Basic rules and adjustments for our email game of “Betrayal at House on the Hill” Players take turns moving through the mansion tile by tile. As the player moves through a door, new tiles are flipped over to reveal different rooms in the house, some having special rules pertaining to the room. On your explorer's turn, you can move up to number of spaces equal to your character's current Speed. 45 event cards 13. Don't tell the traitor what your goals are, unless you're sure the traitor already knows them or you're doing something as part of the haunt. All the necessary rules are almost always listed on the scenario’s page in the Secrets of Survival book. All players then find their matching character miniatures and place them on the entrance hall space. Find the basement landing tile, upper landing tile and the longer entrance hall/foyer/grand staircase tile and place them to the side. (The Dog, Girl, and Madman all work this way). Some rooms affect movement. Set these aside, you won’t need them until the second half of the game. To see this content please enable targeting cookies. Now to decide who goes first. You'll need them throughout the game. When this happens, someone from the winning side reads the "If You Win" section from that side's haunt book out loud. Modern too pricey? This can vary significantly depending on the haunt. As players move through the House on the Hill, new tiles are drawn to create the setting. (For example, if you roll a 6 and your opponent gets a 5, you would inflict 1 point of physical damage). Rules Question about a new room Spiral staircase . Keep setting tiles aside until you find one that works on your floor. Players choose which character they want to play as. Shuffl e a stack of omen cards and put it facedown where everyone can reach it. Your character gains or looses a stat point. Dungeons & Dragons 5E sorcerer class explained. Character cards in Betrayal are double-sided, with a different version of each person provided on each side. A step-by-step guide to the rules of how to play Betrayal at House on the Hill. Please see our code of conduct, where you can find out what "be excellent" means. If neither one was the haunt revealer, then the closest player on the haunter revealer's left is the traitor. Staircases connect floors. Each player chooses a character card. Once during your turn, you can attack an opponent in the same room. Some cards allow players to attack using a different trait or to attack from a distance. eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_9',118,'0','0'])); Many room tiles have rules printed on them, but some of them also have special rules, listed here. This can vary significantly depending on the haunt. We cast the D&D movie, remix Scrabble and pour one out for Catan beer in the (almost) last Dicebreaker Podcast of 2020! (That figure will always slide down to the Basement Landing). Through extensive research, we bring everything you need to know about board games. Pick up one or more items from a pile of items. Old Regime Refers To, Yes, this is the ‘event’ that could trigger the start of the mysterious haunt! First, separate the Traitor’s Tome and the Secrets of Survival books from the rest of the game’s components - you’ll be needing those later on. Only the explorer who first discovers the Collapsed Room needs to make the Speed roll listed there. The rest of the players become heroes. Monsters often use traits other than Might to attack. Once all the heroes have gone, it is time for the traitor’s turn. Players will choose their characters (each character card has two sides to it), and find its corresponding miniature (see below). If the resulting total is less than the current number of omen cards held by all players, a haunt occurs. Find the corresponding haunt number. For example, if the attacking player rolled six and the defending player rolled four, then the defending player takes two damage. She’s also obsessed with playing Vampire: The Masquerade, and won’t stop talking about it. Some rooms and event cards will require the player to perform a trait roll. For instance, you might need to roll dice for a card you've drawn or when your explorer moves onto a room tile. Should a player get into combat with a monster, they will need to attack with a trait that the monster possesses. You can still play these haunts again and again after you know how they work, but until then, the heroes shouldn't disclose the Secrets of Survival for their haunt. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. Now the horror reaches new heights with Widow’s Walk —the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. Doors are always open. (Some tiles work on more than one floor). The traitor reads only the haunt that is starting now. Players take turns clockwise following the first explorer. Monsters can't carry items (unless the haunt says otherwise). If the attacking player rolls higher than the defending player, then they successfully deal physical damage equal to the total they rolled minus the total of the defending player’s dice. Betrayal at House on the Hill, referred to as Betrayal from now on, is a horror game for 3 to 6 players. If any of a player’s traits are reduced to the skull icon on their character card, they die. Betrayal at House on the Hill Drinking rules Drink one whenever: Any event is failed. All the players who aren’t the traitor become the heroes and must open the Secrets of Survival book and find the matching scenario. Turns in the exploration phase usually involve players moving through the mansion’s rooms until they experience an event or an omen, or until they run out of movement. Not everyone will make it out of the house alive. You take no damage if the subject of your distance attack defeats you. These attacks are decided in the same way as normal attacks, with players rolling the trait enabled by the weapon or item. The Traitor’s Tome usually does a good job in outlining what the traitor needs to know, but sometimes Betrayal can present rules or elements that appear messy and confusing. In the first half, players all work together to explore … They're companions that follow the explorer who has custody of them. Each time you enter a room, you might find something...or something might find you. Whichever player causes the haunt to occur becomes the haunt revealer. (Outside rooms like the Patio are still part of the house). 1 rulebook 2. The turn order starts from that character and moves clockwise. The amount of damage equals the difference between the two rolls. After you fi nish your turn, you move and attack with all of the monsters, if any. An opponent is an explorer or monster that wants to stop your movement. Each time you enter a room, you might find something...or something might find you. Board game releases 2021: 10 upcoming board games you should play, 10 best Christmas gifts for board game lovers, Best family board games for any age to enjoy. Some omens, like the Dog, aren't items at all, so they can't be dropped or traded. You can use an item once at any point during your turn. Twitter The Grand Staircase always connects to the Upper Landing. After the haunt begins, explorers can die. Each time you enter a new room, you might find something… or something might find you. Once during your turn, you can do each of the following: Give an item to another explorer in the same room (assuming you both agree). Misses: • No replacement slider clips • Errors and confusion in some of the new haunts. Even if the traitor dies, you still control the monsters. Only the first explorer to fall to the basement from the Collaped Room draws and places a basement tile. (Each explorer's figure matches the color behind an explorer's picture on his or her character card). 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