Monsters: awakened shrub, swarm of insects, violet fungus, Small and Medium Strength 4 (-3) They can solve complex equations that most won’t even dare attempt. We’ll pretend that the fighter has only his Strength modifier for Athletics (+4). Ok, so I found a monster maker program for 5e that looks really cool. Monsters: allosaurus, ankylosaurus, axe beak, badger, basilisk, bat, black bear, boar, brown bear, bulette, camel, cockatrice, crocodile, darkmantle, deer, draft horse, eagle, elk, flying snake, giant badger, giant bat, giant boar, giant crocodile, giant frog, giant hyena, giant lizard, giant poisonous snake, giant rat, giant sea horse, giant spider, giant toad, goat, hawk, hyena, gorgon, griffon, hippogriff, hydra, mule, ochre jelly, owl, plesiosaurus, polar bear, pony, pteranodon, quaggoth spore servant, rat, raven, rhinoceros, riding horse, rust monster, stirge, swarm of bats, swarm of rats, triceratops, tyrannosaurus rex, vulture, warhorse, warhorse skeleton, weasel, Intelligence 3 (-4) Push, Lift, Drag: 2,760 pounds Such monsters present a significant threat to PCs relying on high PV and having low DV. And a giant constrictor strength has double the relative strength of the brown bear. Apr 1, 2018 - D&D 5E homebrew monster special abilities dm tips and tricks rules supplements. Monster Manual.pdf. Carrying Capacity: 105 pounds Note: for grapples and shoves, the target can choose to use its Dexterity (Acrobatics) score to avoid being grappled or shoved. Monsters: glabrezu, death tyrant, mind flayer, nalfeshnee, planetar, Intelligence 20 (+5) I've been going through and rewriting some OSR monsters with 4e abilities. Moving on, are the more clever animals: cats, dogs, wolves, and elephants. For the long jump, a creature covers a number of feet up to its Strength score as long as it moves at least 10 feet on foot immediately before that jump. In other words, it’s unlikely the fighter will grapple the hill giant, but not impossible. That’s a lot of data! Carrying Capacity: 150 pounds Carrying Capacity: 690 pounds The brightest engineers and attorneys fall here, as well as a number of medical doctors with advanced specialties. Push, Lift, Drag: 6,720 pounds Push, Lift, Drag: 45 pounds I’ll spare you the math, but it’s why blue whales can only live in the oceans and skyscrapers are harder to create when they get bigger and bigger. That means that a flesh golem is really only half as strong as a brown bear when it comes to carry or push/lift/drag. Monsters: arcanoloth, azer, blue dragon wyrmling, bronze dragon wyrmling, bugbear chief, gnoll fang of Yeenoghu, gray slaad, hell hound, lizard king/queen, mimic, mummy lord, quaggoth, quaggoth spore servant, wereboar, weretiger, xorn, Small and Medium Strength 18 (+4) Monsters: gas spore, Large Strength 10 (+0) Push, Lift, Drag: 300 pounds Carrying Capacity: 75 pounds It’s rare you’ll ever catch one off guard; in fact, if you confront someone of this level of Intelligence, it’s likely they’ve already beat you… you just don’t know it yet. Picture a worg growling something along the lines of “this land Fang land not you land” while closing in for a kill. Push, Lift, Drag: 720 pounds Monsters: demilich, flameskull, frog, sea horse, will-o’-wisp, Tiny Strength 2 (-4) While not one of the “big three,” Intelligence does come into play quite a bit when dealing with psychic attacks and other attacks related to the mind. They can read a little, probably understand thousands of spoken words, and may even be able to form full sentences on their own. I probably think about D&D a little too much. These creatures can speak languages, probably read and write some, do simple mathematics, and set clever traps. Time to see how that all shakes out. Now that you understand the basics of Intelligence and what it can do for players, let’s take a look at how it relates to monsters. I say controversial because it’s somewhat hard to quantify what Intelligence means. Emote your intentions to a creature you don’t share a common language with, Throw together a disguise to sneak past a guard, Recall facts about a particular craft or profession. Another important use for Strength is calculating jumping distances. Awakened Shrub Awakened Tree Shambling Mound Shrieker Treant Violet Fungus. Push, Lift, Drag: 90 pounds This is where most horses, bears, and other bestial brutes fall. Monsters: slaad tadpole, Tiny Strength 13 (+1) Push, Lift, Drag: 2,520 pounds Speed A monster’s speed tells you how far it can move on its turn. Carrying Capacity: 390 pounds They then roll a DC 20 Intelligence check. Monster abilities are the special powers that can be granted to creatures by module builders, but are normally not available to player characters. Given an hour, creatures of this intellectual capacity can solve even some of the greatest riddles of the universe. D&D 5E homebrew monster special abilities dm tips and tricks rules supplements. At times, their way of thinking may even seem alien to those at lesser levels. Intelligence is the spellcasting ability that determines a wizard’s save DCs and attack bonuses for the spells they use. Push, Lift, Drag: 75 pounds That makes me think that golems are a step above the single-issue commands of the animated objects, and are actually a bit more clever (even if they are programmable). Monsters: ankheg, dire wolf, giant boar, giant goat, giant octopus, half-ogre, hippogriff, lion, manticore, rug of smothering, tiger, vrock, Large Strength 18 (+4) Intelligence 1 (-5) Carrying Capacity: 120 pounds My wife, Tracy just rolls her eyes. Push, Lift, Drag: 3,000 pounds Monsters with a penetrating melee attack typically come in two varieties: slow heavy-hitters with one or two very strong attacks per round or fast … Monsters: blink dog, bullywug, flying sword, giant frog, giant wolf spider, goat, githzerai monk, fire snake, gray ooze, harpy, needle blight, quadrone, tridrone, pteranodon, satyr, thri-kreen, wolf, Small and Medium Strength 13 (+1) Push, Lift, Drag: 30 pounds Push, Lift, Drag: 450 pounds And the hill giant will get advantage, too, giving it an average of 15 on its rolls. 4 Intelligence monsters have the same level of aptitude as Intelligence 3 monsters, but can actually perform simple tasks such as opening doors, using simple weapons and tools, and solving basic puzzles. Greater Zombie lord 5e. For 3rd Edition there are lists of all the special abilities/powers/actions that a creature/monster may be able to employ. I probably think about D&D a little too much. Nearly 90% of humanoids fall into this category. Morningstar, very rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. And be sure to sign up for updates on the sidebar or in the footer. Push, Lift, Drag: 1,200 pounds Intelligence 1 (-5) The art is borrowed from various sources on the Internet. Carrying Capacity: 600 pounds Therefore, here’s the fix: When it comes to Strength checks, creatures that are one size larger are awarded advantage to their opposed Strength checks. They can speak two languages! I’ll probably look back in on this a few times more in the future and make necessary adjustments. I’ve been a dungeon master for 27-years (since 2nd edition). Push, Lift, Drag: 120 pounds Of course, Strength is also key to melee weapon fighters as creatures add their Strength modifier to attack and damage rolls. Carrying Capacity: 300 pounds They are, however, not something that just anyone can do or even learn to do without extensive training. A monster’s Constitution modifier also affects the number of Hit Points it has. Monsters: adult blue dracolich, adult blue dragon, adult bronze dragon, fire giant, goristo, tyrannosaurus rex, Huge Strength 26 (+8) Push, Lift, Drag: 1,020 pounds The only monsters that get awarded the super low 1 Strength score are those that are either ghostly such as the banshee and specter, or are Tiny and don’t have an easy way of physically picking things up like floating skulls (demiliches and flaming skulls) or frogs. Monsters: bone devil, cloaker, drider, drow priestess of Lolth, githzerai monk, githyanki warrior, gray slaad, green hag, jackalwere, kuo-toa archpriest, myconid sovereign, nothic, revenant, spectator, rakshasa, will-o’-wisp, yochlol, yuan-ti pureblood, Intelligence 14 (+2) Push, Lift, Drag: 195 pounds Carrying Capacity: 135 pounds Carrying Capacity: 285 pounds Furthermore, they can not reference the book for any special rules. Push, Lift, Drag: 960 pounds Push, Lift, Drag: 540 pounds Like Like Interestingly, only three spells in the entire Player’s Handbook require an Intelligence save: phantasmal force, symbol, and feeblemind. Monsters: imp, intellect devourer, pseudodragon, Tiny Strength 7 (-2) Absorb: Absorbs an effect at range and suffers no ill effects from it. First, they’re capable of using weapons, armor, and shields. I can dig it. Push, Lift, Drag: 3,480 pounds If successful, I let them take it back. Then, a creature can push, drag, or lift up to twice its carrying capacity. Then, on top of that, give the creature that’s two sizes smaller than its opposition disadvantage on its own Strength roll. Push, Lift, Drag: 150 pounds Monsters: black pudding, blue slaad, camel, drider, elk, giant hyena, green slaad, lamia, otyugh, red slaad, riding horse, worg, Large Strength 17 (+3) Rust Monster Spirit Naga Tarrasque Winter Wolf Worg. Push, Lift, Drag: 1,140 pounds These feats apply to abilities most commonly found amongst monsters or are related to monsters. Intelligence is tied with Wisdom for the most number of skills directly tied to it: five. This section explains in more detail what those Abilities mean and the ways they are used in the game. This tradition is especially rich in the universes of various comic book stories, movies, and video games. Push, Lift, Drag: 570 pounds Carrying Capacity: 3,600 pounds Carrying Capacity: 480 pounds 7. Push, Lift, Drag: 30 pounds D&D 5e Monsters by Intelligence. Benefit. Their sense of humor is often crude. Carrying Capacity: 45 pounds Knowing which monsters have which Intelligence will help us improve our monster designs. The only Strength score that exists in more than two size categories (at least in the Monster Manual) is the 19. Push, Lift, Drag: 390 pounds Carrying Capacity: 150 pounds Push, Lift, Drag: 840 pounds Stat Anything: Children for Dungeons & Dragons Fifth Edition – Dungeon Master Dave, Knights and Nerds Podcast | Episode 51 – Fractured Alliance, Knights and Nerds Podcast | Episode 50 – Face To Face, Knights and Nerds Podcast | Episode 49 – No Place of Peace, Knights and Nerds Podcast | Episode 48 – Friendly Fire, Ice Geist | New Monster for Fifth Edition. And a Strength 20 (+5) creature is comparatively only a Strength 10 (+0) creature to one that’s a size larger than it if you go by the carrying, lift/push/drag rules. Seriously, I have an issue. Under the grappling rules, for instance, that same fighter can maintain a grapple with the ogre by using its own Strength (Athletics) check contested by the ogre’s Strength (Athletics) check. Carrying Capacity: 540 pounds They see patterns where others fail to. Prerequisite. All monsters, from all editions of the game, on the wiki. Push, Lift, Drag: 600 pounds There is absolutely no luck involved with these creatures, either. Push, Lift, Drag: 330 pounds If you are the artist of a work and would like credit or to have the art removed, please contact us immediately. Monsters: allosaurus, brown bear, bulette, chimera, chuul, giant eagle, guardian naga, hezrou, ogre, ogre zombie, oni, sahuagin baron, wyvern, young black dragon, young brass dragon, young copper dragon, young green dragon, yuan-ti abomination, Large Strength 20 (+5) They are not listed as spells. The monsters in bold are those that currently exist in the real world. Carrying Capacity: 30 pounds For example " Special Abilities ". Carrying Capacity: 720 pounds Monsters: air elemental, ape, displacer beast, duodrone, ettin, fire elemental, flesh golem, gargoyle, giant vulture, gnoll, goristo, hell hound, hook horror, minotaur, minotaur skeleton, mummy, otyugh, phase spider, quaggoth, red slaad, shadow, skeleton, troglodyte, young white dragon, Intelligence 7 (-2) Intelligence measures mental acuity, memory, and its accuracy, and the ability to reason. When you’re up in the CR 20+ range, Strength 20+ isn’t too uncommon. Monsters: ancient gold dragon, ancient red dragon, ancient silver dragon, kraken, tarrasque. Learn how your comment data is processed. Push, Lift, Drag: 240 pounds Carrying Capacity: 52.50 pounds In the fifth edition of Dungeons and Dragons, these single powerful monsters are called "legendary" monsters.They have a special set of abilities that put them a step above the rank and file nasties in the Monster Manual. Can you really give a “score” to something so intangible? Monsters: air elemental, axe beak, cloaker, gelatinous cube, giant spider, Large Strength 15 (+2) Intelligence has a lot of similarities with Dexterity. Let’s talk about ogres and hill giants real quick. I like the versatility of this weapon, which packages up several cool abilities that already exist in 5e D&D but rarely get used in my experience. And while these beings aren’t on the level as some of the higher level divine beings, they can still outthink and outmaneuver tall hose below them. Push, Lift, Drag: 210 pounds These creatures aren’t winning any awards for brains, but they’re capable of speech, reading, and writing, and understand most elementary subjects. Monsters: giant sea horse, myconid sovereign, Large Strength 13 (+1) Monsters: boar, drow elite warrior, ghoul, giant badger, giant crab, githzerai zerth, hobgoblin, kuo-toa, mastiff, rust monster, sahuagin, sahuagin priestess, swarm of quippers, zombie, Small and Medium Strength 14 (+2) Monsters: adult white dragon, cyclops, elephant, triceratops, Huge Strength 23 (+6) Now we’re moving into the higher levels of thinking. Page 173 tells us that a score of 10 or 11 is the normal human average for any given ability. 20+ are godlike. Building Legendary Creatures in 5e. Creatures with 16 Intelligence are always multiple steps ahead than most of their peers and enemies. The effect must pass within 10ft of the monster using this skill. This is a very handy list! Push, Lift, Drag: 2,640 pounds Carrying Capacity: 3,360 pounds One rule I’ve incorporated with my games is that when a player wants to change their mind on an action–although they’ve almost nearly completed said action–I make them roll a flat Intelligence check versus DC 15. We only find empyreans here, but this level of intelligence involves an understanding of concepts that most mortals could not possibly grasp. Hopefully, this information on creature Intelligence can help you with your fifth edition Dungeons & Dragons creature creation. On average, the fighter’s d20 should roll 10-11. Monsters: chuul, crawling claw, dretch, earth elemental, hezrou, hill giant, mimic, ogre, shambling mound, vine blight, water elemental, white dragon wyrmling, wyvern, Intelligence 6 (-2) They definitely can’t read, and what language they can speak is monosyllabic at best. They’ll know an answer a few seconds before an average person or even get a joke that’s intended for an “advanced audience” (like reading a joke in the New Yorker and smirking). Carrying Capacity: 210 pounds Push, Lift, Drag: 3,600 pounds They have an Int of 1, and a Wisdom of 8. Carrying Capacity: 270 pounds A monster’s type speaks to its fundamental nature. The needs and wants of those below those with 19 level Intelligence are almost a mystery to these creatures. Carrying Capacity: 90 pounds Carrying Capacity: 1,320 pounds Monster Feats. Also, magic starts to enter the picture, however, it’s based mostly on innate abilities versus learning, ie sorcerers. Monsters: iron golem, planetar, Large Strength 26 (+8) Push, Lift, Drag: 15 pounds Jan 21, 2019 - A free pdf of the Monster Manual for D&D 5E. If we go by the traditional scoring for Dungeons & Dragons stats, an Intelligence of 10-11 is human average. Regarding attacks, Strength scores are somewhat balanced thanks to the fact that larger creatures use larger weapons and larger weapons roll more dice. In fact, they’re probably much more prone to grunting than actually speaking. Carrying Capacity: 1,560 pounds While it’s not one of the “big three” (Dexterity, Constitution, Wisdom), it can prevent you from getting knocked back by a Thunder Wave or thrown across the room by a beholder’s Telekinetic Ray. Tribal humanoids land here, too, such as orcs and bullywugs. In fact, every choice they make is simply the first domino in a long line of long line of dominos reaching back from creation to eternity, echoing throughout the entirety of the planes. Or any other opposed Strength check. These beings are easier to train than those with 2 Intelligence, and can understand multiple simple commands. Anyways, if you have any questions or comments, please leave them below. According to the D&D designers and the multiclass rules in the Player's Handbook, you cannot double-dip on the Unarmored Defense feature.Monks and Barbarians both get Unarmored Defense at level one. And there’s some interesting things to be learned here. Observations on 5e Monster Strength. Monsters: azer, banshee, barbed death, blue dragon wyrmling, bronze dragon wyrmling, cloud giant, dao, death knight, deep gnome, grell, harpy, hobgoblin captain, horned devil, intellect devourer, medusa, kuo-toa whip, orog, nycaloth, red dragon wyrmling, sahuagin, sahuagin priestess, satyr, sea hag, silver dragon wyrmling, treant, wraith, young black dragon, young brass dragon, Intelligence 13 (+1) My wife, Tracy just rolls her eyes. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order. Some Dungeon Masters such as myself and Keith Ammann of The Monsters Know What They’re Doing also use it heavily to influence the tactical decision-making process of creature encounters. When this occurs–when it’s Strength (Athletics) vs Dexterity (Acrobatics)–it’s a pure opposition roll without either side getting advantage or disadvantages due to variance in size. Below is a list of many of those powers that have been used. These can go from older dragons to eldritch monstrosities to liches, with a ton in between. Dungeon Master Dave is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. Dnd Stats. Monsters: balor, Huge Strength 27 (+8) The game includes the following monster types, which have no rules of their own. by Mike Shea on 9 May 2016. Meanwhile, Tiny creatures half the weight. October 2020. Recently, I was putting together a few higher level monsters and I had to select Strength for one of my beasties. Plus, if it’s being grappled by a creature two sizes larger than it with roughly the same Strength, it has an even chance of getting away. Push, Lift, Drag: 600 pounds (You can expect a lot of dragons on this list). Push, Lift, Drag: 3,120 pounds This site uses Akismet to reduce spam. All items (153) A That’s 1.63 times more damage than the adventurer despite having the same Strength mod. Strength Checks There are few creatures in D&D as fearsome as the rust monster. By the way, the same applies to shoving. Meanwhile, monsters and divine beings can get all the way up to 30. Here we find hill giants and ogres, earth elementals, and white dragon wyrmlings and wyverns. Push, Lift, Drag: 300 pounds Also, feel free to use the rules above as you like. Push, Lift, Drag: 60 pounds They see patterns where others fail to. Flip the tables and the same if the fighter tries to start a grapple with the Ancient Red Dragon: it just ain’t happening. Finally, they might use tools and possibly even set very rudimentary traps. Monsters: ghost, giant rat, kobold, ice mephit, magmin, vulture, winged kobold, Small and Medium Strength 8 (-1) Note: from this point on, the only way to determine how “smart” creatures are is by comparing it to Dexterity scaling since there are no real-world animals I can compare Intelligent humans with. Push, Lift, Drag: 1,380 pounds Push, Lift, Drag: 510 pounds Carrying Capacity: 1,140 pounds You can read more about Intelligence as it relates to encounter in this cool article on Keith’s site: Why These Tactics? Is there a list of the traits available for monsters, such as on DMG p280-281, but with the actual efffects of the traits? Hopefully, the information here is helpful for you and your game and you have a better understanding of how Strength works in Dungeons & Dragons 5th edition. Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. Push, Lift, Drag: 660 pounds After Small and Medium, the lowest score is 5 in Large and that’s for gas spores which are essentially just giant beholder-shaped balloons. A free pdf of the Monster Manual for D&D 5E. One of the monsters (Nothic) has a stat block (under Actions) that states that the monster has a multiattack with 2 claws, and below that it has two abilities: Rotting Gaze and Weird Insight. Carrying Capacity: 7.50 pounds Carrying Capacity: 330 pounds Push, Lift, Drag: 6,960 pounds Monsters: abominable yeti, adult black dragon, adult brass dragon, adult copper dragon, adult green dragon, behir, fomorian, frost giant, mammoth, stone giant, Huge Strength 25 (+7) Push, Lift, Drag: 90 pounds Monsters: aarakocra, bugbear chief, chain devil, chasme, doppelganger, drow, drow elite warrior, duergar, galeb duhr, ghast, green slaad, imp, invisible stalker, kenku, kuo-toa, lizard king/queen, merfolk, mummy lord, orc war chief, salamander, spined devil, steam mephit, unicorn, vampire spawn, water weird, werebear, xorn, Intelligence 12 (+1) Tacticians with Intelligence 14 can immediately size up their competition and know whether or not they’re outmatched. Monsters: empyrean, Gargantuan Strength 25 (+7) So if a Strength 19 fighter tries to grapple an ogre, the ogre gets to roll advantage on the opposed roll. And then we already discussed how much those with 18+ can do to change the dynamic of the game. Only the smartest people in history fall into this category. Monsters: ape, basilisk, barbed devil, bearded devil, couatl, darkmantle, ghast, githyanki knight, gnoll pack lord, grimlock, half-red dragon veteran, hobgoblin warlord, invisible stalker, kuo-toa archpriest, mummy, orc, orc eye of Gruumsh, peryton, sea hag, ultroloth, vampire spawn, yuan-ti malison, Small and Medium Strength 17 (+3) Seriously, I have an issue. A monster’s spell-like abilities are presumed to be the sorcerer/wizard versions. They might even be able to perform basic magic, too. Carrying Capacity: 1,380 pounds Therefore, I suspect this was the Intelligence level of early Homo Sapiens. It’s a little ironic that a wizard’s best stat is also the one it will use the least to avoid spell attacks! But what does each point of Strength mean? Enter your email address to follow this blog and receive notifications of new posts by email. Every interaction they have is probably not random, but assembled through a carefully crafted design–only divine intervention can catch these beings unaware, and even then they have already thought about at least 100 different exit strategies. Lists of all official monsters for Fifth Edition golem is really used for, and designer... Skill tied to it: Athletics Constitution, and reviewed carefully in their terrain... 1D8 + 4 ) damage with 16-19 being exceptionally rare individuals Maps, and basic economics and trade too. To throw a single powerful monster against our PCs monsters and divine beings can get as as... Eldritch monstrosities to liches, with 16-19 being exceptionally rare individuals more in the monster Manual for &. Quickly going down the long nerd road with me Paizo Publishing six, and arithmetic that determines a ’. Effectively a +5 bonus PC fighter deals 8 ( 1d8 + 4 ).! 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